Welcome to the full 13-part Blender tutorial series where we build an iconic Peugeot 205 GTI from scratch — fully modeled, unwrapped, textured, and animated in a clean low poly style.
This comprehensive course is beginner-friendly but goes deep, walking you step by step through a professional 3D workflow using only Blender — no external tools or add-ons required.
Whether you’re aiming to create stunning portfolio pieces, game-ready assets, or stylized renders for social media, this series gives you everything you need to do it right from the start.
- What You’ll Learn Across the Series:
Clean hard surface modeling techniques
Guide mesh and quad-based topology workflows
Modeling wheels, trims, and realistic car details
UV unwrapping for baking and game assets
Custom racing materials, liveries, and decals
Studio lighting and clean final renders
Basic rigging and car animation (with accurate wheel rotation)
- What’s Inside:
Part 1 – Project Overview & Scene Setup
Part 2 – Starting the Guide Mesh
Part 3 – Completing the Base Mesh
Part 4 – Filling in Clean Quads
Part 5 – Finalizing the Car Body
Part 6 – Modeling Key Details & Trim
Part 7 – Building the Wheels & Tyres
Part 8 – Final Exterior Details & Wrapping Up Phase One
Part 9 – UV Unwrapping the Full Car
Part 10 – Unwrapping Small Details & Wheels
Part 11 – UV Packing for Blender & Game Workflows
Part 12 – Creating Materials & Stylized Liveries (100% in Blender)
Part 13 – Rendering & Animating the Final Car (Studio Lighting + Wheel Rotation)
By the end of this series, you’ll have a complete low poly 3D car model that’s game-ready, render-ready, and animation-ready, all using free tools and smart workflows.
Start at Part 1, or jump in wherever you’re most interested.
In-depth tutorials for interesting beginner projects — no steps skipped, and not a donut in sight.
I’m a former graphic designer who fell down the Blender rabbit hole and never quite found the way back out. This channel is about sharing what I learn as I go: practical workflows, experiments, tips, tricks, and as many clean quads as I can manage.
Whether you’re just starting out or looking to level up your 3D skills, you’re welcome here. Expect clear explanations, honest problem-solving, and an unhealthy interesting in 90s hot hatches.
If you want to follow along more closely or need help with anything, my Discord is always open:
https://discord.gg/Newbqch3NP
Subscribe if that sounds useful — and let’s figure this Blender thing out together.